Every one of the game’s key areas is a marvel of imagination, combining a gentle learning curve for Raz’s powers to help unlock hidden collectibles and extras along the way. Like its predecessor, Psychonauts 2 is more focused on puzzles and spycraft than all-out psychic warfare. As an interactive game, Psychonauts 2 has passable platforming and decent combat, which can all be mixed up as you experiment with Raz’s various psychokinetic skills to build a character who can mentally burn his way through obstacles, or chuck a nearby garbage can at a stray thought gone mad. Psychonauts 2 builds on its heritage with the kind of imagination reserved for the mad scribblings of an LSD-and-notepad party, but stays grounded by its whimsical side taking time to breathe and impart a few life lessons along the way. Throw in a new cast of characters, Raz’s demotion to intern at the Psychonauts bureau, and psychedelic trips into the grey matter of other characters, and you’ve got the perfect recipe for an adventure that makes solid use of its subject matter. Something’s up, and it looks like sinister forces are working to bring Maligula back from the dead, which would be incredibly not good for anyone with a pulse. Set directly after Rhombus of Ruin–and conveniently wrapped up with a flashback to get newcomers up to speed–Psychonaut cadet Razputin “Raz” Aquato is back in an adventure that explores the history of the Psychonauts and their greatest nemesis, Maligula. Psychonauts 2 might seem like a hard sell for anyone who missed out on Tim Schafer’s original vision for a wacky world of high-stakes mental espionage, but don’t let that dissuade you from experiencing a game that manages to pack your head full of mind-bending visuals, heart, charm, and a story about looking after that lump of grey matter housed inside your skull.īut here we are, six years after a successful crowdfunding campaign for the sequel kicked off, with no time wasted at all as Psychonauts 2 hits the ground running. Hit the fast-forward button on the VCR of time, throw in a VR game to bridge the gap, and here we are with a fresh sequel that has been years in the making, from a studio that now has the deep pockets of Microsoft to dip into. Few games were as imaginative as Psychonauts all the way back in 2005, or at least that’s the story I was told about a game I had close to zero knowledge about.
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